Water Simulation

Water simulation is a big topic so this blog will show a few example of some of the techniques people use to make water in computer look like the real thing. First is product of a research: "Real-time Realistic Ocean Lighting using Seamless Transitions from
Geometry to BRDF" (E. Bruneton, F. Neyret, N. Holzschuch, Eurographics
2010) and FFT-based ocean synthesis method of "Simulating Ocean Water" (J. Tessendorf, Siggraph 2005.





Here is the whole planet with the ocean.






This one is CUDA and openGL








This link below shows some implementation on how to achieve water simulation. 



http://www.gamedev.net/page/resources/_/technical/graphics-programming-a...

For those of you who want to learn more about the math:
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC0QFjAB&url=http%3A%2F%2Fgraphics.stanford.edu%2Fpapers%2Fwater-sg02%2Fwater.pdf&ei=dMPZTsaJNMqQiAKrv-nbCQ&usg=AFQjCNFKTx-QohVBVqG39eFVczHEoVUB9A